Duntroon Military Academy Plan
The following outlines the plan by which the Duntroon Military Academy will be run
Outline
The Duntroon Military Academy will not be a normal “Academy” type game, instead opting for the more conventional, front page game approach and aiming to achieve maximum autonomy, maximum user interaction, and maximum player incentive to not only visit the game, but play without being ordered to. Centralization is key. There should be a random system of cyclic events (think Epic Minigames) where every player in the map is teleported to whatever event is active. Players will have the option during hiatuses to opt out of events or stay in the social area. Opting into events should be simple (standing on a platform) but not automatic so that players cannot farm points while AFK.
Main Features
- Trivia Course
- Drill/Formation Area
- TDM Area
- Break/Social Area
- Obby
- Patrol Area
- Persisting Point System
Main Feature Breakdown
Trivia Course
The trivia course is aimed to educate recruits on essential information necessary to their success in the group. The course will be modeled after existing trivia games on Roblox. Players need to either recite the proper answer (difficult to achieve, easy to cheat) or run through the proper image/text prompt to pass and advance to the next stage. See below
Penalty for incorrect answers could be either death, or teleportation back to the beginning of the challenge. Stages can be randomized. This event MUST be timed; when the timer expires, users will be respawned back into the social area
Drill/Formation Area
The Drill/Formation area will test recruits on their knowledge of drill and formations, and will also be a timed event. Possible ideas for such an area include:
-A light up floor
-NPC That Calls out random drill commands
-A system of penalizing recruits who mess up
-Possible system of camera registration that can tell which direction recruits are facing
-Simon says type system with drill commands and formations
TDM Area
Small and lag free weapon area where recruits have a certain time limit to battle and the winning team receives the most points. Features should include:
-Auto Team Balancing
-Damage Counter
-Persisting Kills Leaderboard
-Even sided, small map
-No collider weapons
Break/Social Area
Small, simple area for players to unwind or interact. Ideas for this area include:
-Leaderboards for each event
-Pictures of SASR in action
-Fun items such a trampolines, zero gravity/bouncing balls, or social items
-Easter eggs
Obby
The obstacle course is also a timed event and will have seperate stages that award players seperate amounts of points for completion (easy, medium, hard, etc.) The obby respawns players who fail automatically.
Patrol Area
Small, free roam area for players to roam and kill some NPC targets near the academy.
Persisting Points System
Points save server-wide, cannot be admin abused (no admin in game to prevent AA) and can be used towards social items or cooler/more powerful weapons in the patrol area. They can also possibly be used for titles to wear in game.